Category Archives: DLed

DLed’s works

Automatic Lua Properties

Automatic Lua Properties?

Starting with an example using the Lua specification and testing framework Busted:

Here is a little exercise in Lua metaprogramming.


Spec: autoprop_spec.lua
Implementation: autoprop.lua

P.S. Other implementations: lua-users wiki: Automagic Tables

Presenting at TU-Munich: testing on c++ projects, Thursday, March 26, 2015 7:00 PM

Expecting Thank you to all for a superb heated debate! next week

“no excuses for not testing on c++ projects”

Thursday, March 26, 2015
7:00 PM


If only all test were comprehensible…

SCENARIO("acquiring wisdom") {

  GIVEN("an oracle") { 
    oracle gus;
    WHEN("I ask it to speak") {
      auto answer = gus.speak();

      THEN("wisdom is apparent") {
        CHECK( answer != "bla" );


→ The code can be found @github, including the presentation slides.

No Events: ReactiveUI Windows Forms MVVM-Style


designed using

This is the next post in the series, looking first at Reactive Extensions (RX) to simplify writing Windows Forms UI logic, then using a viewmodel shared between a WPF gui implementation and a rewritten WinForms version using ReactiveUI, stopping at a short article on testing the viewmodels.


ReactiveUI News

ReactiveUI API has been quite volatile for the last year, and this series is in need of an update1. A CodeProject author gardner9032 published a nice teaser article, showing the ReactiveUI mechanism for writing simplified Viewmodel-View bindings 2, which serves as primary trigger for this post.

There’s plenty of news and updated articles on Paul Betts’ log, providing a good resource for updates on the API. Phil Haack’s blog is also a superb resource for explanations and commentaries on the use of ReactiveUI in real-world applications.

The ReactiveUI project is quite active, as the community seems to have grokked the jist of it, while the list of supported platforms has become more than convincing.

Getting rid of events

The enabling feature of ReactiveUI is writing declarative UI glue code, and if the viewmodels are based on Reactive Extensions, then declarative C# style can be used throughout the project. The previous ReactiveUI Windows Forms examples converted an event sequence into an observable sequence of values. In this example, that will be accomplished conveniently by the ReactiveUI WinForms lbrary. The viewmodels also contained some imperative code. For this article, the viewmodels will not be reused from the previous articles, but written from scratch.


s. code

The viewmodel’s task is the same: something is ticking in the background, while words are counted in the input text asynchronously, and the calculation is throttled to 0.5 seconds. The viewmodel boilerplate is simplified using ReactiveUI.ReactiveObject.

Output (read-only) properties

The ReactiveUI-way of creating output properties is through ObservableAsPropertyHelper.

private readonly ObservableAsPropertyHelper<string> backgroundTicker;
public string BackgroundTicker
        return backgroundTicker.Value;

The constructor of the viewmodel receives an IScheduler for scheduling on the correct thread, and an IObservable, which will be a stream of input from the view. Observe the ToProperty helper:

public MyViewModel(IScheduler scheduler, IObservable<string> input)
        .Select(_ => DateTime.Now.ToLongTimeString())
        .ToProperty(this, x => x.BackgroundTicker, out backgroundTicker);

Word counting logic is implemented in a similar fashion by transforming the incoming stream of strings.


s. code

To remove yet more boilerplate code, WinForms Form specialization implements the ReactiveUI.IViewFor interface. This allows for largely simplified run-time and compile-time checked bindings, avoiding using strings for property names. The implementation is straightforward, and pays off once the views become more complex than this example:


public MyViewModel VM { get; private set; }

object IViewFor.ViewModel
    get { return VM; }
    set { VM = (MyViewModel)value; }

MyViewModel IViewFor<MyViewModel>.ViewModel
    get { return VM; }
    set { VM = value; }


None of the controls in the designed WinForm have wired events or bindings set from the designer. The glue code is reduced to instantiating the viewmodel …

VM = new MyViewModel(
    new System.Reactive.Concurrency.ControlScheduler(this),
    this.WhenAnyValue(x => x.inputBox.Text)

… and declaring the bindings3 4.

this.Bind(VM, x => x.BackgroundTicker, x => x.tickerBox.Text);
this.Bind(VM, x => x.WordCount, x => x.wordCountBox.Text);



  1. See ReactiveUI Design Guidelines
  2. see article @CodeProject
  3. The ReactiveUI WinForms implementation seems not to support fully read-only fields using default bindings yet, hence an empty setter in the viewmodel
  4. The scheduler is from Windows Forms helpers

function argument sequence

In many APIs one is confronted with the question, which parameter stands for what.

Consider a call in a code you’re reading or trying to write:


Is 2 funkier than 1 or vice versa? A long time ago I asked a childhood friends’ father if I could try program their game console. The response was that one has to know a programming language, such as basic. On a request to quote a bit from a programming language I heard “begin, end, goto”. ‘Sounds like English to me’, I replied,’I could do that’. And now, years later I want to program close to English: not Shakespeare but rather a DSL.

A minimal example of how I would improve the API above 1. Test:

And an easy way of implementing the API 2:

Depending on the usage, such constrained argument ordering may improve readability and thus perhaps reduce risks associated with writing code.

To further extend the DSL, further mechanisms can be used of the language of choice. There are some languages that can help remove clutter even further by eliminating punctuation. See also: a nice introduction to creating readable DSLs in Groovy.

  1. in Lua here, but not limited to Lua in principle
  2. returning a function would suffice in case of one query

ris – a lightweight cross-platform resource compiler for c++ projects

Why a resource compiler in the 21st century?

Starting a c++ project that will potentially need static string resources (i.e. Lua scripts) makes one search for an easy way to embed large strings in an executable. There are many ways of including static resources, but there seems to be no simple but robust, platform-independent way 1. For fast prototyping and one-shot projects, I’d like to have lightweight, minimum-configuration and install solution to the problem of embedding binary resources without having to use a large framework.

Premake, my favourite light-weight meta-build system contains a number of Lua scripts in its binary. These are embedded using a Lua script into a simple array of C-string constants. This is the simplicity that in my view should be strived for. ris is an attempt to do something similar for general c++ projects with a possibility of embedding binary blobs.

ris – cross-platform resource compiler for c++

The project (ris@github) is in its infancy, but seems already to be usable. Here’s a preview:

Defining and compiling resources

ris <path_to>/<resources>.json

with an input file as this self-explaining one:

    "namespace" : "test",
    "header" : "acceptance_test/resource.h",
    "source" : "acceptance_test/resource.cpp",
    "resources" : [
            "name" : "string_test",
            "source_type" : "string",
            "source" : "plain text"
            "name" : "binary_file_test",
            "source_type" : "file",
            "source" : "test.bin"

will generate two c++11 files to include in your project, enabling easy resource retrieval:

std::string res = test::Resource::string_test();


std::string res = test::Resource::Get("string_test");

Update 30.07.2015: now resources can be defined more concisely in YAML. A minimal resource definition in YAML looks like the following:

header: "res.h"
source: "res.cpp"

    compression: "LZ4F"
    name: "some_text"
    source: "some text"
    source_type: "string"

Enumerating the resources

Resource keys in the compiled resource can be enumerated passing a callable to GetKeys:

std::vector<std::string> keys;
test::Resource::GetKeys([&keys](char const* key){


Using an optional compression library bundle, adding a compression property to a resource description enables transparent (de)compression:

"compression" : "LZ4HC"


updated 24.11.2014:
ris now uses text resources generated and bootstrapped by its own early version. The goal is to make The code generator is customizable. The default template can be seen in template.json, and the generated header in template.h. The generation sequence can be seen in ris.cpp.

Using the second parameter to ris, it’s possible to override strings in the generator template. See an example below.


updated 27.11.2014:
One such customization is available in template_cpp03.json, where the C++11 constructs are replaced with generateable C++03 constructs.

To generate the resources using the C++03 template:

ris my_template.json template_cpp03.json

Why C++?

Such code generator as ris could most probably be developed more rapidly using any other programming language with a huge framework and a ton of libraries behind them. My personal preference for certain kinds of small projects lies in the area of self-contained single-binary/single-file executables or libraries, such as Lua. Lua is the primary motivation for this project, as it is itself a compact library for building flexible and extensible prototypes and tools. ris can act as a bootstrapping component to embed resources for building specialized shell-scripting replacements, i.e. for massive scripted file operations.


There is a number of paths this project can take from here. Features, such as robustness, performance or flexibility could all be addressed, but most probably ris will be shaped by its usage or absence of such.